lastcloudia

There are a number of skills units can use in Last Cloudia.

Types

Skills types include:

Subtypes

Skills also may have one of the following subtypes

List of skills

Icon Skill MP Skill Cost Type Subtype Attribute Description
Abyss Gate Abyss Gate 27 10 Magic Attack Dark Dark Powerful Dark Dark attack against all enemies.
  • Time Stop
  • 30 hits
Accelerate Accelerate 2 Passive Passive Increases movement speed when close to death.
  • +2 movement speed
  • Activates at 30% HP or less
Advanced Magic Circles Advanced Magic Circles 0 20 Magic Assist Grants an MP regeneration effect on yourself.
  • Duration 40 seconds
Aim Vitals Aim: Vitals 4 Passive Passive Critical hit power +30%.
Ale of Glory Ale of Glory 4 Passive Passive Battle end: recover some SCT.
  • +10 SCT
Ale of Honor Ale of Honor 4 Passive Passive Battle end: recovers MP +10%.
Ale of Victory Ale of Victory 4 Passive Passive Battle end: recovers HP +20%.
Allure Allure 4 Passive Passive Increases rate of attracting enemy attention.
  • +1 Monster Attraction
  • Stacks with other attraction effects, like equipment
Annula Melth Annula Melth 17 10 Magic Assist Decrease all status resistances for all enemies.
  • -1 to all Status Resistances for 40 seconds
Arcane Up Arcane Up 3 Passive Passive INT and MP +3%.
Archangel's Blessing Archangel's Blessing 9 Passive Passive Battle end: recovers MP +30%.
Armor Equip Armor Equip 2 Passive Passive Allows equipping of Armor.
Astral Ray Astral Ray 12 3 Magic Attack Light Light Light Light attack in a small area.
Attack Up Attack Up 1 Passive Passive STR +2%.
Attack Up II Attack Up II 2 Passive Passive STR +5%.
Attack Up III Attack Up III 3 Passive Passive STR +8%.
Attack Up MAX Attack Up MAX 6 Passive Passive STR +15%.
Aura Aura 10 2 Magic Assist Single ally's INT +20%.
  • Duration: 40 seconds
Aura Phaser Aura Phaser 20 8 Magic Assist All allies' INT +20%.
  • Duration: 40 seconds
Auto Aura Auto Aura 7 Passive Passive Continuous Aura effect. Magic increases.
  • Permanent +20% INT
  • Does not stack with Aura spell, same skill
Auto Barrier Auto Barrier 7 Passive Passive Continuous Magic Barrier effect. Magic damage reduced.
  • Permanent -20% magical damage
  • Does not stack with Magic Barrier spell, same skill
Auto Brave Auto Brave 7 Passive Passive Continuous Brave effect. Attack increases.
  • Permanent +20% STR
  • Does not stack with Brave spell, same skill
Auto Haste Auto Haste 14 Passive Passive Continuous Haste effect. Boosts SCT.
  • +25% Skill charging speed.
  • Does not stack with Haste spell, same skill.
Auto Protection Auto Protection 4 Passive Passive Continuous Protection effect. Physical damage reduction.
  • -20% Physical damage received.
Auto Regeneration Auto Regeneration 11 Passive Passive Continuous Regeneration effect. Gradual HP recovery.
Awaken Awaken 9 Passive Passive Increases rate of attracting enemy attention.
  • Recovers HP and increase STR, DEF, MND and movement speed when close to death. (1 time)
Axe Equip Axe Equip 2 Passive Passive Allows equipping of Axes.
Axes Axes 4 Passive Passive Critical rate against Stones +10%.
  • Stones = Stone Type Monsters, similar to Stone Killer but for Critical Rate instead of Damage
Backfire Backfire 2 Passive Passive Increases INT when near death.
  • +20% INT
  • Activates at 30% HP or less.
  • Stacks with Aura effects.
Backstab Backstab 2 Passive Passive While attacking from behind +30% damage.
Beast Killer Beast Killer 4 Passive Passive Regular attacks are effective against Beast enemies.
  • +50% Damage.
  • Activates with Regular Attacks.
Beast Slayer Beast Slayer 8 Passive Passive Physical attacks are effective against Beast enemies.
  • +50% Damage
  • Activates with Regular Attacks and Skills; does not stack with Killer
Bird Killer Bird Killer 4 Passive Passive Regular attacks effective against Bird enemies.
  • +50% Damage
  • Only activates for Regular Attacks
Bird Slayer Bird Slayer 8 Passive Passive Physical attacks are effective against Bird enemies.
  • +50% Damage
  • Activates with Regular Attacks and Skills; does not stack with Killer
Blazer Blazer 10 2 Magic Assist Single enemy's STR -20%.
  • Debuff Duration: 40 seconds
Blessed Speed Blessed Speed 8 Passive Passive Boosts movement speed.
  • +2 movement speed
Blessing of Mana Blessing of Mana 3 Passive Passive Automatic Speed, Protection, Magic Barrier, and Regenerate when close to death.
  • Activates at 30% HP (Once per Wave)
Blind Nil Blind Nil 8 Passive Passive Nullifies Blind. Changes Blind weakness to Blind resistance.
  • +2 to resistance
Blind Research Blind Research 6 Passive Passive Regular attacks have a chance to inflict Blind.
  • 3% chance per hit
Blind Resist Blind Resist 4 Passive Passive Reduces chance of being Blinded. Removes Blind weakness.
  • +1 to resistance
Blizzard Blizzard 18 4 Magic Attack Ice Ice Ice Ice attack against all enemies.
  • 10 Hits
  • Time Stop
Blood Force Blood Force 11 Passive Passive Regular attacks have a chance to absorb 20% of damage dealt as HP.
  • 10% chance.
Blood of Amanda Blood of Amanda 2 Passive Passive Increases the speed of Curse recovery.
  • Recovery speed +100%
Bow Equip Bow Equip 2 Passive Passive Allows equipping of Bows.
Brave Brave 10 2 Magic Assist Single ally's STR +20%
  • Duration: 40 seconds
Brave Phaser Brave Phaser 20 8 Magic Assist All allies' STR +20%.
  • Duration: 40 seconds
Breaker Breaker 5 Passive Passive Boosts break level.
  • +50% Break Damage
Burning Strike Burning Strike 10 2 Magic Attack Fire Fire Fire Fire attack in a small area. Effective against plant enemies.
  • 4 Hits
Burst Burst 22 5 Magic Attack Earth Earth Frontal Earth Earth attack in a wide area.
  • 10 hits
Chance Drive Chance Drive 6 Passive Passive Boosts physical damage dealt to enemies that have fainted or are in break.
  • +20% damage
Claw Equip Claw Equip 2 Passive Passive Allows equipping of Claws.
Clothes Equip Clothes Equip 2 Passive Passive Allows equipping of Clothes.
Combo Master Combo Master 5 Passive Passive During 50+ hit combos, +20% power.
Concentration Concentration 4 Passive Passive Reduces faint time.
  • -50% Faint duration.
Conversation Conversation 3 Passive Passive Occasionally regenerates a small amount of HP.
  • Every 6s: 30% chance to recover HP.
  • Stacks with other Regen effects.
  • Healing Formula: Max: (MND × 0.3) + 250 Min: Max × 0.9
Counter Counter 6 Passive Passive Chance of counterattacking physical attacks.
  • 10% chance to activate
  • +100% counterattack damage
Creature Killer Creature Killer 4 Passive Passive Regular attacks are effective against Creature enemies.
  • +50% Damage
  • Only activates for Regular Attacks
Crimson Flare Crimson Flare 25 7 Magic Attack Fire Fire Powerful Fire Fire attack against all enemies. Effective against Plant enemies.
Critical Critical 10 2 Magic Assist Single ally's critical rate +15%.
  • Duration: 40 seconds
Critical Phaser Critical Phaser 20 10 Magic Assist All allies' critical rates +15%.
  • Duration: 40 seconds
Critical Up Critical Up 2 Passive Passive Critical hit rate +2%.
Critical Up II Critical Up II 3 Passive Passive Critical hit rate +5%.
Critical Up III Critical Up III 7 Passive Passive Critical hit rate +8%.
Cure All Cure All 18 6 Magic Recovery Cure all basic status ailments.
Cure Blindness Cure Blindness 5 1 Magic Recovery Cures Blindness for an ally.
Cure Curse Cure Curse 8 2 Magic Recovery Cures Curse for an ally.
Cure Poison Cure Poison 5 1 Magic Recovery Cures Poison for an ally.
Cure Silence Cure Silence 8 2 Magic Recovery Cures Silence for an ally.
Cure Stun Cure Stun 10 3 Magic Recovery Cures Stun for an ally.
Cure Virus Cure Virus 10 3 Magic Recovery Cures Illness for an ally.
Cure Water Cure Water 11 2 Magic Recovery Recovers HP to a single ally.
Curse Curse 12 3 Magic Assist Chance to inflict Curse upon a single enemy.
  • 20% Chance
Curse Nil Curse Nil 8 Passive Passive Nullifies Curse. Changes Curse weakness to Curse resistance.
  • +2 to resistance
Curse Research Curse Research 6 Passive Passive Regular attacks have a chance to inflict Curse.
  • 3% chance per hit.
Curse Resist Curse Resist 4 Passive Passive Reduces chance of being Cursed. Removes Curse weakness.
  • +1 to resistance.
Damage Absorption Damage Absorption 4 Passive Passive When taking physical damage, chance to recover 10% of the damage as HP.
  • 20% chance
Dark Attack Raise Dark Attack Raise 11 Passive Passive Strengthens Dark Dark attacks.
  • +20% Damage
Dark Boost Dark Boost 3 Passive Passive Dark magic damage +10%.
Dark Critical Dark Critical 6 Passive Passive Dark magic attacks have a chance of dealing critical damage.
Dark Matter Dark Matter 20 5 Magic Attack Dark Dark Dark Dark attack in a medium area.
  • Time Stop
  • 13 hits
Darkness Darkness 8 1 Magic Assist Chance to inflict Blindness upon a single enemy.
  • 20% chance
Dash Dash 5 Passive Passive Boosts movement speed. Slow down Special gauge refill speed.
  • +2 movement speed
  • -10% to Special charging speed.
Death God Death God 7 Passive Passive Physical attacks have a chance to deal Instant death (Does not apply to Bosses or Arena).
Decoy Decoy 7 Passive Passive First time HP reaches 0, automatically revive and recovers some HP.
  • Recovers 10% HP
Defense Up Defense Up 1 Passive Passive DEF +2%.
Defense Up II Defense Up II 2 Passive Passive DEF +5%.
Defense Up III Defense Up III 3 Passive Passive DEF +8%.
Defense Up MAX Defense Up MAX 6 Passive Passive DEF +15%.
Determination Determination 7 Passive Passive Survive once and recover some HP first time lethal damage is taken.
  • Recovers 10% HP
Diamond Dust Diamond Dust 25 7 Magic Attack Ice Ice Powerful Ice Ice attack against all enemies.
  • Time Stop
  • 18 hits
Double Impact Double Impact 5 Passive Passive Regular attacks deal additional damage.
  • Deals extra 18% - 20% of damage.
Dragon Killer Dragon Killer 5 Passive Passive Regular attacks effective against Dragon enemies.
  • +50% Damage
  • Only activates for Regular Attacks
Dragon Slayer Dragon Slayer 8 Passive Passive Physical attacks are effective against Dragon enemies.
  • +50% Damage
  • Activates with Regular Attacks and Skills; does not stack with Killer
Drain Drain 10 2 Magic Assist Single enemy's DEF -20%.
  • Duration: 40 seconds
Dual Wield Dual Wield 14 Passive Passive Another weapon can be equipped in the place of armor.
  • Performs another set of attacks; Doubles base hit count.
  • Each set of attacks use 60% of the combined weapons STR or INT.
  • Extra hit skills don't affect Dual Wield hits
Fast Aura Fast Aura 2 Passive Passive Automatically activates Aura on battle start.
Fast Barrier Fast Barrier 2 Passive Passive Automatically activates Magic Barrier on battle start.
Fast Brave Fast Brave 2 Passive Passive Automatically activates Brave on battle start.
Fast Protection Fast Protection 2 Passive Passive Automatically activates Protection on battle start.
Fish Killer Fish Killer 4 Passive Passive Regular attacks effective against Fish enemies.
  • +50% Damage
  • Only activates for Regular Attacks
Fish Slayer Fish Slayer 8 Passive Passive Physical attacks are effective against Fish enemies.
  • +50% Damage
  • Activates with Regular Attacks and Skills; does not stack with Killer
Flame Critical Flame Critical 6 Passive Passive Fire Fire magic attacks have a chance of dealing critical damage.
Flame High Boost Flame High Boost 8 Passive Passive Fire Fire magic damage +30%.
Flame Saber Flame Saber 8 3 Magic Attack Fire Fire Fire Fire attribute additional attack to a single ally's regular attacks.
  • Add an extra hit of Fire Fire Attribute that deals 45% - 55% of damage for 40 seconds.
  • Does not stack with Primm's other Saber buffs.
Flame Wall Flame Wall 16 5 Magic Assist Earth Earth attribute resistance +20 for all allies.
  • Duration: 40 seconds
Flammie Drum Flammie Drum 26 4 Magic Recovery Recovers HP to all allies.
Flying Shadow Flying Shadow 4 Passive Passive Increases movement speed when close to death.
  • +2 movement speed
Full Shelter Full Shelter 20 12 Magic Assist Damage cut by -20% for allies.
  • Stacks with Physical Damage Reduction effects like Protection
  • Stacks with Magic Damage Reduction effects like Magic Barrier.
Fullmetal Hugger Fullmetal Hugger 12 6 Magic Assist Confers a barrier which neutralizes a basic status effect one time only.
  • Duration: 40 seconds/li>
Fury Fury 2 Passive Passive Increases STR when near death.
Galaxy Galaxy 20 5 Magic Attack Light Light Light Light attack against all enemies.
  • Time Stop
  • 23 Hits
Gem Missile Gem Missile 14 3 Magic Attack Earth Earth Earth Earth attack in a small area.
  • 3 hits
Gemma Knight Gemma Knight 6 Passive Passive Have a probability of negating magic damage.
  • 30% chance
Giga Blazer Giga Blazer 16 6 Magic Assist All enemies' STR -20%.
  • Duration: 40 seconds
Giga Drain Giga Drain 16 6 Magic Assist All enemies' DEF -20%.
  • Duration: 40 seconds
Giga Lostoma Giga Lostoma 16 6 Magic Assist All enemies' INT -20%.
  • Duration: 40 seconds
Giga Nemesis Giga Nemesis 16 6 Magic Assist All enemies' MND -20%.
  • Duration: 40 seconds
God Heal God Heal 21 8 Magic Recovery Recovers a lot of HP to a single ally.
  • Time Stop
God Killer God Killer 5 Passive Passive Regular attacks effective against God enemies.
  • +50% Damage
  • Only activates for Regular Attacks
God Slayer God Slayer 8 Passive Passive Physical attacks are effective against God enemies.
  • +50% Damage
  • Activates with Regular Attacks and Skills; does not stack with Killer
Goddess Kiss Goddess Kiss 11 Passive Passive Regular attacks have a chance to absorb +2% MP.
  • 10% chance.
  • 2% of damage is absorbed to heal MP.
Gold Rush Gold Rush 12 Passive Passive Boosts Zell gained after battle. Once per battle.
  • +20% Zell gained
Grand Brave Grand Brave 16 7 Magic Assist Boost an ally's STR +35%.
  • Does not stack with other +% STR effects like Brave.
Grand Brave 16 7 Magic Assist Boost an ally's STR +35%.
  • Does not stack with other +% STR effects like Brave.
Grand Cross Grand Cross 25 7 Magic Attack Earth Earth Powerful Earth Earth attack against all enemies.
  • Time Stop.
Grand Guard Grand Guard 4 Passive Passive When Guard is equipped, Guard break is less likely to occur.
  • +50% Guard Durability
Grand Protection Grand Protection 18 8 Magic Assist Physical damage inflicted on all allies -20%.
  • Duration: 40 seconds
  • Does not stack with Protection
Grand Regeneration Grand Regeneration 23 6 Magic Recovery Grants medium HP regeneration effect to all allies.
  • Duration: 30 seconds
Guard Guard 1 Passive Passive Chance for unit to guard automatically.
  • 10% chance to activate.
  • 25% damage reduction.
  • Does not stack with sources of Guard.
Guard Charge Guard Charge 4 Passive Passive When Guard is equipped, SCT slightly recovers when guarding.
  • +1 SCT per Guard
Hammer Equip Hammer Equip 2 Passive Passive Allows equipping of Hammers.
Haste Haste 12 5 Magic Assist Single ally's skill recovery speed +25%.
  • Duration: 40 seconds
Head Bash Head Bash 3 Passive Passive Makes enemies faint easier.
  • +50% Faint Damage.
Heal Heal 8 1 Magic Recovery Recovers a little HP to a single ally.
Heal Guard Heal Guard 4 Passive Passive When Guard is equipped, HP recovers slightly when guarding.
Healing Boost Healing Boost 3 Passive Passive Power of recovery magic +10%.
Healing High Boost Healing High Boost 8 Passive Passive Increases power of recovery magic by 30%.
Healing Wind Healing Wind 18 3 Magic Recovery Recovers HP to all allies.
High Counter High Counter 4 Passive Passive Counter power increased.
High Level Magic Chant High Level Magic Chant 9 Passive Passive Greatly increase the casting speed of all magic.
  • -20% casting speed
  • Stacks with other cast speed reduction effects.
High Regeneration High Regeneration 1 4 Magic Recovery Grants HP regeneration effect to a single ally.
  • Duration: 30 seconds
Holiday of Mana Holiday of Mana 5 Passive Passive STR, DEF, INT, and MND +5% when it is Sunday in the real world.
  • Uses your device's local time. Changing device time will affect this effect.
Holy Aura Holy Aura 9 Passive Passive Boosts equipped weapon attack.
  • +25% Weapon Stat
  • Affects both weapons if Dualwielding
Holy Bolt Holy Bolt 22 5 Magic Attack Light Light Light Light attack in a medium area.
  • 16 hits
Holy Night Radiance Holy Night Radiance 3 Passive Passive Light Light attack damage +10% during night (6:00PM to 5:59AM).
  • Uses your device's local time. Changing device time will affect this effect.
Holy Saber Holy Saber 8 3 Magic Attack Light Light Light Light attribute additional attack to a single ally's regular attacks.
  • Add an extra hit of Light Light -Attribute that deals 45% - 55% of damage for 40 seconds.
  • Does not stack with Primm's other Saber buffs.
Holy Wall Holy Wall 16 5 Magic Assist Dark Dark attribute resistance +20 for all allies.
  • Duration: 40 seconds
Honey Elixir Honey Elixir 200 12 Magic Recovery Completely exhaust Unit MP to greatly recover HP and completely restore SCT.
  • Fully stock all skills
  • Remaining MP becomes 0
HP Up HP Up 2 Passive Passive HP +5%.
HP Up II HP Up II 3 Passive Passive HP +8%.
HP Up III HP Up III 4 Passive Passive HP +12%.
HP Up MAX HP Up MAX 5 Passive Passive HP +20%.
Hydro Shell Hydro Shell 18 7 Magic Assist All magical damage halved. Excludes Thunder Thunder attribute magic.
  • -50% Magic Damage
  • Disappears when 1000 HP worth of damage is blocked.
Ice Attack Raise Ice Attack Raise 11 Passive Passive Strengthens Ice Ice attacks.
  • +20% Damage
  • Affects Regular Attacks, Skills, Special, and Magic
Ice Boost Ice Boost 3 Passive Passive Ice Ice magic damage +10%.
Ice Critical Ice Critical 5 Passive Passive Ice Ice magic attacks have a chance of dealing critical damage.
Ice Javelin Ice Javelin 10 2 Magic Attack Ice Ice Ice Ice attack in a small area.
  • 4 Hits
Ice Saber Ice Saber 8 3 Magic Assist Ice Ice Ice Ice attribute additional attack to a single ally's regular attacks.
  • Add an extra hit of Ice Ice - attribute that deals 45% - 55% of damage for 40 seconds.
  • Does not stack with Primm's other Saber buffs.
Ice Wall Ice Wall 16 5 Magic Assist Fire Fire attribute resistance +20 for all allies.
Illness Research Illness Research 10 Passive Passive Regular attacks have a chance to inflict Illness.
  • 3% chance per hit
Illness Resist Illness Resist 5 Passive Passive Reduces chance of being Ill. Removes Illness weakness.
  • +1 to resistance
Illumination Illumination 8 Passive Passive Every 15 seconds, generate a random magic wall. (Fire Fire, Ice Ice, Earth Earth, Thunder Thunder, Light Light, or Dark Dark). Effect will repeat 3 times.
Illusion Illusion 5 Passive Passive Chance of evading physical attacks.
  • 10% chance to activate
Immovable Object Immovable Object 11 Passive Passive Spellcaster will not be interrupted by most attacks.
Impact Impact 2 Passive Passive Regular attacks have a chance to deal additional damage.
Insect Killer Insect Killer 4 Passive Passive Regular attacks efective against Insect enemies.
  • +50% Damage
  • Only activates for Regular Attacks
Insect Slayer Insect Slayer 8 Passive Passive Physical attacks are effective against Insect enemies.
  • +50% Damage
  • Activates with Regular Attacks and Skills; does not stack with Killer
Intermediate Magic Circles Intermediate Magic Circles.png 0 8 Magic Assist Grants a small MP regeneration effect to yourself.
  • Duration: 40 seconds
Knight Killer Knight Killer 5 Passive Passive Regular attacks are effective against Knights.
  • +50% Damage
  • Only activates for Regular Attacks
Light Attack Raise Light Attack Raise 11 Passive Passive Light Light attack damage +20%.
Light Boost Light Boost 3 Passive Passive Light Light magic damage +10%.
Light Critical Light Critical 5 Passive Passive Light Light magic attacks have a chance of dealing critical damage.
Light High Boost Light High Boost 8 Passive Passive Light Light magic damage +30%.
Lightning Gauge Lightning Gauge 18 5 Magic Attack Thunder Thunder Thunder Thunder attack in a medium area.
  • 14 Hits.
Lostoma Lostoma 10 2 Magic Assist Single enemy's INT -20%.
Lucent Beam Lucent Beam 25 7 Magic Attack Light Light Powerful Light Light attack in medium area.
  • 16 hits
Lunar Magic Lunar Magic 30 8 Magic Assist Causes strange things to happen randomly.
  • Random Effect:
    Heal HP
    Heal Enemy HP
    Recover 40 MP to Self
    20% chance to Stun ally
    20% chance to Stun enemy
    -10% STR debuff
    -10% DEF debuff
    -10% INT debuff
    -10% MND debuff
Machine Equip Machine Equip 2 Passive Passive Allows equipping of Machines.
Machine Killer Machine Killer 4 Passive Passive Regular attacks effective against Machine enemies.
  • +50% Damage
  • Only activates for Regular Attacks
MaCure Blindness MaCure Blindness 11 5 Magic Recovery Cures Blindness for all allies.
MaCure Curse MaCure Curse 15 5 Magic Recovery Cures Curse for all allies.
MaCure Poison MaCure Poison 11 5 Magic Recovery Cures Poison for all allies.
MaCure Silence MaCure Silence 15 5 Magic Recovery Cures Silence for all allies.
MaCure Stun MaCure Stun 18 6 Magic Recovery Cures Stun for all allies.
MaCure Virus MaCure Virus 18 6 Magic Recovery Cures Illness for all allies.
Magic Aura Magic Aura 9 Passive Passive Boosts magic attacks at the cost of increased MP consumption.
  • +50% MP cost
  • +75% magic damage
Magic Barrier Magic Barrier 8 1 Magic Assist Magic damage inflicted on a single ally -20%.
Magic Castle Magic Castle 18 8 Magic Assist Magic damage inflicted on all allies -20%.
Magic Defense Up Magic Defense Up 1 Passive Passive MND +2%.
Magic Defense Up II Magic Defense Up II 2 Passive Passive MND +5%.
Magic Defense Up III Magic Defense Up III 3 Passive Passive MND +8%.
Magic Defense Up MAX Magic Defense Up MAX 6 Passive Passive MND +15%.
Magic Guard Magic Guard 4 Passive Passive When Guard is equipped, MP recovers slightly when guarding.
Magic Up Magic Up 1 Passive Passive INT +2%.
Magic Up II Magic Up II 2 Passive Passive INT +5%.
Magic Up III Magic Up III 3 Passive Passive INT +8%.
Magic Up MAX Magic Up MAX 6 Passive Passive INT +15.
Magleon Magleon 11 Passive Passive Damage dealt is proportional to the distance of long-range attacks.
  • Min Distance: 0 (Almost touching target)
    Max Distance: 10000 (Unsure how far this is)
    Max Damage Increase: +50% (Will decrease proportionally)
Mana Magic Mana Magic 60 10 Magic Assist Physical attack power +20% to a single ally.
  • +20% physical damage buff for 40 seconds.
  • Primm's Mana Magic Buff will stack with Popoi's Mana Magic Buff for a total of +40% physical damage
Meteor Rain Meteor Rain 18 4 Magic Attack Fire Fire Fire Fire attack against all enemies.
Monkey Baby Monkey Baby 8 Passive Passive Regular attack have a chance of inflicting Silence. Damage +30% against enemies have Silence.
  • 3% chance per hit
Moon Saber Moon Saber 12 4 Magic Assist HP absorption to a single ally's regular attacks.
  • Absorb 20% damage as HP
  • Duration: 40 seconds
Moonlight Moonlight 4 Passive Passive Increase INT at max HP.
  • +20% INT.
  • Stacks with Aura effects.
MP Up MP Up 1 Passive Passive MP +5%.
MP Up II MP Up II 2 Passive Passive MP +8%.
MP Up III MP Up III 2 Passive Passive MP +8%.
MP Up MAX MP Up MAX 4 Passive Passive MP +20%.
Nemesis Nemesis 10 2 Magic Assist Single enemy's MND -20%.
  • Duration: 40 seconds
No Attribute Attack Raise No Attribute Attack Raise 11 Passive Passive Strengthens no attribute attacks.
  • +20% damage
Patience Patience 2 Passive Passive Increases DEF when near death.
  • +20% DEF
  • Activates at 30% HP or less
Phase Change Phase Change 9 Passive Passive Increases power of regular attacks proportional to magic power.
Piercing Piercing 7 Passive Passive Physical attacks have a chance to greatly reduce enemy defenses.
  • 25% chance
  • Ignore 50% DEF
Pirate's Feast Pirate's Feast 9 Passive Passive Recovers all SCT at end of battle.
  • Start wave with every skill fully loaded and usage count maxed
Plant Killer Plant Killer 4 Passive Passive Regular attacks effective against Plant enemies.
  • +50% Damage
  • Only activates for Regular Attacks
Plant Slayer Plant Slayer 8 Passive Passive Physical attacks are effective against Plant enemies.
  • +50% Damage
  • Activates with Regular Attacks and Skills; does not stack with Killer
Poison Cloud Poison Cloud 16 5 Magic Attack Dark Dark attack in a medium area. Chance to inflict poison.
  • 5% chance to inflict Poison
  • 6 hits
Poison Research Poison Research 6 Passive Passive Regular attacks have a chance to inflict Poison.
  • 3% chance per hit
Poison Resist Poison Resist 4 Passive Passive Reduces chance of being Poisoned. Removes Poison weakness.
  • +1 to resistance
Pose of Glory Pose of Glory 2 Passive Passive Defeat an enemy with a physical attack and recover some SCT.
  • +5 SCT
Pose of Honor Pose of Honor 2 Passive Passive Defeat an enemy with a physical attack and recover 5% MP.
Pose of Victory Pose of Victory 2 Passive Passive Defeat an enemy with a physical attack and recover 10% HP.
Power Counter Power Counter 5 Passive Passive When Special gauge is full: STR +30%.
Pride Pride 4 Passive Passive Increase STR at max HP.
  • +20% STR
  • Stacks with Brave effects
Protection Protection 8 1 Magic Assist Physical damage inflicted on a single ally -20%.
  • Duration: 40 seconds
Proud Force Proud Force 4 Passive Passive Critical hits Recovers HP.
Quick Trigger Quick Trigger 6 Passive Passive At the start of battle, recover a skill SCT stock by 1.
  • Random skill gets 1 stock.
Rapid Recovery Rapid Recovery 4 Passive Passive Reduces the time required to recover from status effects.
Recast Recast 10 2 Magic Attack Single ally's casting speed +30%.
  • Duration: 40 seconds
Regenerate Regenerate 8 2 Magic Recovery Grants small HP regeneration effect to a single ally.
  • Duration: 30 seconds
Reject Reject 4 Passive Passive Decreases rate of attracting enemy attention.
  • -1 Monster Attraction
  • Stacks with other attraction effects
Resurrection Resurrection 20 5 Magic Recovery Cures Incapacitation for an ally.
  • Revives ally to 30% HP.
Revenge Aura Revenge Aura 6 Passive Passive Chance to increase INT upon taking damage.
Revenge Brave Revenge Brave 6 Passive Passive Chance to increase STR upon taking damage.
Revivifier Revivifier 30 7 Magic Recovery Revive a single incapacitated ally.
  • Revives ally to 50% HP.
Robe Equip Robe Equip 2 Passive Passive Allows equipping of Robes.
Rock Disaster Rock Disaster 10 2 Magic Attack Earth Earth Earth Earth attack in a small area.
  • 5 hits
Royal Armor Royal Armor 8 Passive Passive Reduces chance of receiving Critical hits.
Shade's Time Shade's Time 3 Passive Passive Dark Dark magic damage +10% during nighttime hours in the real world (6:00 PM to 5:59 AM).
  • Uses your device's local time; Changing device time will affect this effect.
Shadow Gravity Shadow Gravity 12 3 Magic Attack Dark Dark Dark Dark attack in a small area.
  • 6 Hits
Shadow Wall Shadow Wall 16 5 Magic Attack Light Light attribute resistance +20% for all allies.
  • Duration: 40 seconds
Shining Zok Shining Zok 27 10 Magic Attack Light Light Powerful Light Light attack against all enemies.
  • Time Stop
  • 19 hits
Shockwave Shockwave 7 Passive Passive Physical attacks have a chance to nullify enemy guard.
  • 5% chance to break Guard.
Silence Silence 12 3 Magic Assist Chance to inflict Silence upon a single enemy.
  • 20% chance
Silence Nil Silence Nil 8 Passive Passive Nullifies Silence. Changes Silence weakness to Silence resistance.
  • +2 to resistance
Silence Research Silence Research 6 Passive Passive Regular attacks have a chance to inflict Silence.
  • 3% chance per hit
Silence Resist Silence Resist 4 Passive Passive Reduces chance of being Silenced. Removes Silence weakness.
  • +1 to resistance
Sky High Sky High 4 Passive Passive Increases physical damage dealt to flying enemies by 20%.
  • Flying enemies are any monsters in the air.
  • Including the ones you launch into the air.
Sniper Killer Sniper Killer 5 Passive Passive Regular attacks are effective against Snipers.
  • +50% Damage
  • Only activates for Regular Attacks
Soldier Killer Soldier Killer 5 Passive Passive Regular attacks are effective against Soldiers.
  • +50% Damage
  • Only activates for Regular Attacks
Sorcerer Killer Sorcerer Killer 5 Passive Passive Regular attacks are effective against Sorcerers.
  • +50% Damage
  • Only activates for Regular Attacks
Spear Equip Spear Equip 2 Passive Passive Allows equipping of Spears.
Special Boost Special Boost 6 Passive Passive Killer and Slayer types enhanced +50%.
  • +50% damage to Killer and Slayer abilities
Speed Speed 8 1 Magic Assist Boosts an Ally's movement speed.
  • +2 movement speed for 40 seconds
Speed Phaser Speed Phaser 20 8 Magic Assist Boosts all allies' movement speed.
  • +2 movement speed for 40 seconds
Spell Guard Spell Guard 4 Passive Passive When Guard is equipped, chance to guard against magic attacks.
  • 10% chance to activate
  • 25% damage reduction
Spirit Breath Spirit Breath 4 Passive Passive Recover SCT when HP regenerates.
  • '+3 SCT
  • Only activates for active HP healing, such as skills or spells.
  • Does not activate for passive HP healing, such as Proud Force.
Spirit Killer Spirit Killer 4 Passive Passive Regular attacks effective against Spirit enemies.
  • +50% Damage
  • Only activates for Regular Attacks
Spirit Slayer Spirit Slayer 8 Passive Passive Physical attacks are effective against Spirits.
  • +50% Damage
  • Activates with Regular Attacks and Skills; does not stack with Killer
Staff Equip Staff Equip 2 Passive Passive Allows equipping of Staffs.
Star Heal Star Heal 14 4 Magic Recovery Recovers HP to a single ally.
Stardust Heal Stardust Heal 30 6 Magic Recovery Recovers moderate HP to all allies.
Steel Guard Steel Guard 2 Passive Passive When Guard is equipped, damage while guarding reduced.
  • +25% damage reduction
  • Additive, Guard + Steel Guard = 50% damage reduction
Stone Killer Stone Killer 4 Passive Passive Regular attacks effective against Stone enemies.
  • +50% Damage
  • Only activates for Regular Attacks
Stone Saber Stone Saber 8 3 Magic Assist Earth Earth attribute additional attack to a single ally's regular attacks.
  • Add an extra hit of Earth Earth attribute that deals 45% - 55% of damage for 40 seconds.
  • Does not stack with [[|Primm|Primm's]] other Saber buffs.
Stone Wall Stone Wall 16 5 Magic Assist Thunder Thunder attribute resistance +20% for all allies.
  • Duration: 40 seconds
Strong Remedy Strong Remedy 7 Passive Passive Regenerates MP and boosts skill recovery when afflicted with a status effect.
  • +25% Skill Recovery Speed
Stun Nil Stun Nil 10 Passive Passive Nullifies Stun. Changes Stun weakness to Stun resistance.
  • +2 to resistance
Stun Resist Stun Resist 5 Passive Passive Reduces chance of being Stunned. Removes Stun weakness.
  • +1 to resistance
Surprise Attack Surprise Attack 4 Passive Passive Increases physical damage dealt to enemies from behind by 50%.
Sword Boost Sword Boost 4 Passive Passive When Sword is equipped: Physical attack +10%.
Sword Equip Sword Equip 2 Passive Passive Allows equipping of Swords.
Terror Melth Terror Melt 4 Passive Passive Increases physical damage dealt to enemies with status ailments by 20%.
Thunder Attack Raise Thunder Attack Raise 11 Passive Passive Strengthens Thunder Thunder attacks.
  • +20% Damage
  • Affects Regular Attacks, Skills, Ultimate, and Magic
Thunder Boost Thunder Boost 3 Passive Passive Thunder Thunder magic damage +10%.
Thunder Critical Thunder Critical 6 Passive Passive Thunder Thunder magic attacks have a chance of dealing critical damage.
Thunder High Boost Thunder High Boost 8 Passive Passive Thunder Thunder magic damage +30%.
Thunder Saber Thunder Saber 8 3 Magic Assist Thunder Thunder attribute additional attack to a single ally's regular attacks.
  • Add an extra hit of Thunder-Attribute that deals 45% - 55% of damage for 40 seconds.
  • Does not stack with Primm's other Saber buffs.
Thunder Wall Thunder Wall 16 5 Magic Assist Ice Ice attribute resistance +20% for all allies.
  • Duration: 40 seconds
Thunderbolt Thunderbolt 10 2 Magic Attack Thunder Thunder Thunder Thunder attack in a small area.
  • 7 Hits
Thunderbolt (Mana) Thunderbolt (Mana) 14 3 Magic Attack Thunder Thunder Thunder Thunder attack in a small area.
  • 7 Hits
Tornado Storm Tornado Storm 18 4 Magic Attack Earth Earth Earth Earth attack in a medium area.
  • 14 Hits
Tranquility Tranquility 2 Passive Passive Increases MND when near death.
  • +20% MND
  • Activates at 30% HP or less
Triple Impact Triple Impact 11 Passive Passive Regular attacks deal additional damage x2.
  • Deals extra 22% - 25% of damage two times
Undead Killer Undead Killer 4 Passive Passive Regular attacks effective against Undead enemies.
  • +50% Damage.
  • Only activates for Regular Attacks.
Undead Slayer Undead Slayer 8 Passive Passive Physical attacks are effective against Undead enemies.
  • +50% Damage.
  • Activates with Regular Attacks and Skills; does not stack with Killer.
Valza Riser Valza Riser 25 7 Magic Attack Thunder Thunder Powerful Thunder Thunder attack against all enemies.
  • 14 Hits
  • Time Stop.
Venomous Rainfall Venomous Rainfall 26 8 Magic Attack Dark Dark Dark Dark attack against all enemies. Chance to inflict poison.
  • 10 Hits
  • Time Stop
  • 10% chance to inflict Poison
Vigilance Vigilance 2 Passive Passive When Guard is equipped, Guard chance slightly increased.
  • +10% chance to activate.
  • Additive, Guard + Vigilance = 20% chance.
Weak Weak 14 3 Magic Assist Decrease all attribute resistances for a single enemy.
  • All attribute resistances -20% for 40 seconds.
Wisp's Time Wisp's Time 3 Passive Passive Light Light magic damage +10% during daytime hours in the real world (6:00 AM to 5:59 PM).
  • Uses your device's local time; Changing device time will affect this effect.
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